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r.GTAO.ThicknessBlend

Var

Unreal Engine Var console variable.

rGTAOThicknessBlend

Description

A heuristic to bias occlusion for thin or thick objects. 0 : Off >0 : On - Bigger values lead to reduced occlusion 0. 5: On (default

Usage

r.GTAO.ThicknessBlend [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.