r.GTAO.ThicknessBlend
VarUnreal Engine Var console variable.
rGTAOThicknessBlend
Description
A heuristic to bias occlusion for thin or thick objects. 0 : Off >0 : On - Bigger values lead to reduced occlusion 0. 5: On (default
Usage
r.GTAO.ThicknessBlend [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

