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r.HairStrands.BoundMode

Var

Unreal Engine Var console variable.

rHairStrandsBoundMode

Description

Define how hair bound are computed at runtime when attached to a skel. mesh.\n 0: Use skel.mesh extented with grooms bounds.\n 1: Use skel.mesh bounds.\n 2: Use skel.mesh extented with grooms bounds (conservative)

Usage

r.HairStrands.BoundMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.