r.HairStrands.RaytracingProceduralSplits
VarUnreal Engine Var console variable.
rHairStrandsRaytracingProceduralSplits
Description
Change how many AABBs are used per hair segment to balance between BVH build cost and ray tracing performance. (default: 4)
Usage
r.HairStrands.RaytracingProceduralSplits [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

