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r.HairStrands.RaytracingProceduralSplits

Var

Unreal Engine Var console variable.

rHairStrandsRaytracingProceduralSplits

Description

Change how many AABBs are used per hair segment to balance between BVH build cost and ray tracing performance. (default: 4)

Usage

r.HairStrands.RaytracingProceduralSplits [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.