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r.HairStrands.UseParallelGDME

Var

Unreal Engine Var console variable.

rHairStrandsUseParallelGDME

Description

When enabled, FHairStrandsSceneProxy uses parallel GDME (using async task gathering) for collecting instances to render.

Usage

r.HairStrands.UseParallelGDME [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.