r.HairStrands.Visibility.PPLL.SamplePerPixel
VarUnreal Engine Var console variable.
rHairStrandsVisibilityPPLLSamplePerPixel
Description
The maximum number of node allowed to be independently shaded and composited per pixel. Total amount of node will be width*height*VisibilityPPLLMaxRenderNodePerPixel. The last node is used to aggregate all furthest strands to shade into a single one.
Usage
r.HairStrands.Visibility.PPLL.SamplePerPixel [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

