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r.HairStrands.Visibility.PPLL.SamplePerPixel

Var

Unreal Engine Var console variable.

rHairStrandsVisibilityPPLLSamplePerPixel

Description

The maximum number of node allowed to be independently shaded and composited per pixel. Total amount of node will be width*height*VisibilityPPLLMaxRenderNodePerPixel. The last node is used to aggregate all furthest strands to shade into a single one.

Usage

r.HairStrands.Visibility.PPLL.SamplePerPixel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.