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r.HZBOcclusion

Var

Unreal Engine Var console variable.

rHZBOcclusion

Description

Defines which occlusion system is used 0: Hardware occlusion querie 1: Use HZB occlusion system (default, less GPU and CPU cost, more conservative results) 2: Force HZB occlusion system (overrides rendering platform preferences)

Usage

r.HZBOcclusion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.