r.LightShaftRenderToSeparateTranslucency
VarUnreal Engine Var console variable.
rLightShaftRenderToSeparateTranslucency
Description
If enabled, light shafts will be rendered to the separate translucency bufferThis ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts
Usage
r.LightShaftRenderToSeparateTranslucency [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

