Skip to main content

r.LightShaftRenderToSeparateTranslucency

Var

Unreal Engine Var console variable.

rLightShaftRenderToSeparateTranslucency

Description

If enabled, light shafts will be rendered to the separate translucency bufferThis ensures postprocess materials with BL_BeforeTranslucnecy are applied before light shafts

Usage

r.LightShaftRenderToSeparateTranslucency [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.