r.LocalFogVolume.RenderDuringHeightFogPass
VarUnreal Engine Var console variable.
rLocalFogVolumeRenderDuringHeightFogPass
Description
LocalFogVolume are going to be rendered during the height fog pass, skipping the tiled rendering pass specific to them. Only work on the non mobile path as an experiment.
Usage
r.LocalFogVolume.RenderDuringHeightFogPass [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

