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r.LocalFogVolume.RenderDuringHeightFogPass

Var

Unreal Engine Var console variable.

rLocalFogVolumeRenderDuringHeightFogPass

Description

LocalFogVolume are going to be rendered during the height fog pass, skipping the tiled rendering pass specific to them. Only work on the non mobile path as an experiment.

Usage

r.LocalFogVolume.RenderDuringHeightFogPass [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.