r.Lumen.DiffuseIndirect.MeshSDF.DitheredTransparencyStepThreshold
VarUnreal Engine Var console variable.
rLumenDiffuseIndirectMeshSDFDitheredTransparencyStepThreshold
Description
Per-step stochastic semi-transparency threshold, for tracing users that have dithered transparency enabled, for Mesh SDFs that contain mostly two sided materials (foliage)
Usage
r.Lumen.DiffuseIndirect.MeshSDF.DitheredTransparencyStepThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

