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r.Lumen.DiffuseIndirect.MeshSDF.DitheredTransparencyStepThreshold

Var

Unreal Engine Var console variable.

rLumenDiffuseIndirectMeshSDFDitheredTransparencyStepThreshold

Description

Per-step stochastic semi-transparency threshold, for tracing users that have dithered transparency enabled, for Mesh SDFs that contain mostly two sided materials (foliage)

Usage

r.Lumen.DiffuseIndirect.MeshSDF.DitheredTransparencyStepThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.