r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredExpandSurfaceScale
VarUnreal Engine Var console variable.
rLumenDiffuseIndirectMeshSDFNotCoveredExpandSurfaceScale
Description
Scales the surface expand used for Mesh SDFs that contain mostly two sided materials (foliage)
Usage
r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredExpandSurfaceScale [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

