Skip to main content

r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredMinStepScale

Var

Unreal Engine Var console variable.

rLumenDiffuseIndirectMeshSDFNotCoveredMinStepScale

Description

Scales the min step size to improve performance, for Mesh SDFs that contain mostly two sided materials (foliage)

Usage

r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredMinStepScale [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.