r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredMinStepScale
VarUnreal Engine Var console variable.
rLumenDiffuseIndirectMeshSDFNotCoveredMinStepScale
Description
Scales the min step size to improve performance, for Mesh SDFs that contain mostly two sided materials (foliage)
Usage
r.Lumen.DiffuseIndirect.MeshSDF.NotCoveredMinStepScale [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

