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r.Lumen.DiffuseIndirect.SSAO

Var

Unreal Engine Var console variable.

rLumenDiffuseIndirectSSAO

Description

Whether to render and apply SSAO to Lumen GI, only when r.Lumen.ScreenProbeGather.ShortRangeAO is disabled. This is useful for providing short range occlusion when Lumen's Screen Bent Normal is disabled due to scalability, however SSAO settings like screen radius come from the user's post process settings.

Usage

r.Lumen.DiffuseIndirect.SSAO [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.