r.Lumen.HardwareRayTracing.AsyncCompute
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingAsyncCompute
Description
Whether Lumen when using Hardware Ray Tracing should use async compute if supported (default = 0).
Usage
r.Lumen.HardwareRayTracing.AsyncCompute [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

