Skip to main content

r.Lumen.HardwareRayTracing.AsyncCompute

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingAsyncCompute

Description

Whether Lumen when using Hardware Ray Tracing should use async compute if supported (default = 0).

Usage

r.Lumen.HardwareRayTracing.AsyncCompute [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.