Skip to main content

r.Lumen.HardwareRayTracing.AvoidSelfIntersections

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingAvoidSelfIntersections

Description

Whether to skip back face hits for a small distance in order to avoid self-intersections when BLAS mismatches rasterized geometry.\n

Usage

r.Lumen.HardwareRayTracing.AvoidSelfIntersections [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.