r.Lumen.HardwareRayTracing.HitLighting.ForceOpaque
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingHitLightingForceOpaque
Description
Allow forcing hit lighting rays to be marked as opaque so they do not execute the Any Hit Shader:\n
Usage
r.Lumen.HardwareRayTracing.HitLighting.ForceOpaque [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

