r.Lumen.HardwareRayTracing.LightingMode
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingLightingMode
Description
Determines the lighting mode (Default = 00: interpolate final lighting from the surface cach 1: evaluate material, and interpolate irradiance and indirect irradiance from the surface cach 2: evaluate material and direct lighting, and interpolate indirect irradiance from the surface cach 3: evaluate material, direct lighting, and unshadowed skylighting at the hit point
Usage
r.Lumen.HardwareRayTracing.LightingMode [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

