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r.Lumen.HardwareRayTracing.LightingMode

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingLightingMode

Description

Determines the lighting mode (Default = 00: interpolate final lighting from the surface cach 1: evaluate material, and interpolate irradiance and indirect irradiance from the surface cach 2: evaluate material and direct lighting, and interpolate indirect irradiance from the surface cach 3: evaluate material, direct lighting, and unshadowed skylighting at the hit point

Usage

r.Lumen.HardwareRayTracing.LightingMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.