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r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingMaxTranslucentSkipCount

Description

Determines the maximum number of translucent surfaces skipped during ray traversal (Default = 2)

Usage

r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.