r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingMaxTranslucentSkipCount
Description
Determines the maximum number of translucent surfaces skipped during ray traversal (Default = 2)
Usage
r.Lumen.HardwareRayTracing.MaxTranslucentSkipCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

