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r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingMinTraceDistanceToSampleSurfaceCache

Description

Ray hit distance from which we can start sampling surface cache in order to fix feedback loop where surface cache texel hits itself and propagates lighting.

Usage

r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.