r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingMinTraceDistanceToSampleSurfaceCache
Description
Ray hit distance from which we can start sampling surface cache in order to fix feedback loop where surface cache texel hits itself and propagates lighting.
Usage
r.Lumen.HardwareRayTracing.MinTraceDistanceToSampleSurfaceCache [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

