r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingSkipBackFaceHitDistance
Description
Distance to trace with backface culling enabled, useful when the Ray Tracing geometry doesn't match the GBuffer (Nanite Proxy geometry).
Usage
r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

