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r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingSkipBackFaceHitDistance

Description

Distance to trace with backface culling enabled, useful when the Ray Tracing geometry doesn't match the GBuffer (Nanite Proxy geometry).

Usage

r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.