r.Lumen.HardwareRayTracing.SkipTwoSidedHitDistance
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingSkipTwoSidedHitDistance
Description
When the SkipBackFaceHitDistance is enabled, the first two-sided material hit within this distance will be skipped. This is useful for avoiding self-intersections with the Nanite fallback mesh on foliage, as SkipBackFaceHitDistance doesn't work on two sided materials.
Usage
r.Lumen.HardwareRayTracing.SkipTwoSidedHitDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

