r.Lumen.HardwareRayTracing.SurfaceCacheSampling.DepthBias
VarUnreal Engine Var console variable.
rLumenHardwareRayTracingSurfaceCacheSamplingDepthBias
Description
Max distance to project a texel from a mesh card onto a hit point. Higher values will fix issues of mismatch between ray tracing geometry and rasterization, but will also increase leaking.
Usage
r.Lumen.HardwareRayTracing.SurfaceCacheSampling.DepthBias [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

