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r.Lumen.HardwareRayTracing.SurfaceCacheSampling.DepthBias

Var

Unreal Engine Var console variable.

rLumenHardwareRayTracingSurfaceCacheSamplingDepthBias

Description

Max distance to project a texel from a mesh card onto a hit point. Higher values will fix issues of mismatch between ray tracing geometry and rasterization, but will also increase leaking.

Usage

r.Lumen.HardwareRayTracing.SurfaceCacheSampling.DepthBias [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.