r.Lumen.LightingDataFormat
VarUnreal Engine Var console variable.
rLumenLightingDataFormat
Description
Data format for surfaces storing lighting information (e.g. radiance, irradiance). 0=PF_FloatR11G11B10 (default), 1=PF_FloatRGBA (64 bit).
Usage
r.Lumen.LightingDataFormat [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

