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r.Lumen.LightingDataFormat

Var

Unreal Engine Var console variable.

rLumenLightingDataFormat

Description

Data format for surfaces storing lighting information (e.g. radiance, irradiance). 0=PF_FloatR11G11B10 (default), 1=PF_FloatRGBA (64 bit).

Usage

r.Lumen.LightingDataFormat [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.