r.Lumen.RadianceCache.ForceUniformTraceTileLevel
VarUnreal Engine Var console variable.
rLumenRadianceCacheForceUniformTraceTileLevel
Description
When set to >= 0, forces a uniform trace tile level for debugging, and overrides trace tile BRDF importance sampling. Valid range is [0, 2]. 0 = half res, 1 = full res, 2 = supersampled
Usage
r.Lumen.RadianceCache.ForceUniformTraceTileLevel [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

