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r.Lumen.RadianceCache.HardwareRayTracing.PersistentTracingGroupCount

Var

Unreal Engine Var console variable.

rLumenRadianceCacheHardwareRayTracingPersistentTracingGroupCount

Description

Determines the number of trace tile groups to submit in the 1D dispatch

Usage

r.Lumen.RadianceCache.HardwareRayTracing.PersistentTracingGroupCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.