r.Lumen.Reflections.HardwareRayTracing.BucketMaterials
VarUnreal Engine Var console variable.
rLumenReflectionsHardwareRayTracingBucketMaterials
Description
Determines whether a secondary traces will be bucketed for coherent material access (default = 1
Usage
r.Lumen.Reflections.HardwareRayTracing.BucketMaterials [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

