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r.Lumen.Reflections.HardwareRayTracing.BucketMaterials

Var

Unreal Engine Var console variable.

rLumenReflectionsHardwareRayTracingBucketMaterials

Description

Determines whether a secondary traces will be bucketed for coherent material access (default = 1

Usage

r.Lumen.Reflections.HardwareRayTracing.BucketMaterials [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.