r.Lumen.Reflections.HardwareRayTracing.HitLighting
VarUnreal Engine Var console variable.
rLumenReflectionsHardwareRayTracingHitLighting
Description
Determines whether a second trace will be fired for hit-lighting for invalid surface-cache hits (Default = 0)
Usage
r.Lumen.Reflections.HardwareRayTracing.HitLighting [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

