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r.Lumen.Reflections.HardwareRayTracing.Retrace.HitLighting

Var

Unreal Engine Var console variable.

rLumenReflectionsHardwareRayTracingRetraceHitLighting

Description

Determines whether a second trace will be fired for hit-lighting for invalid surface-cache hits (Default = 0)

Usage

r.Lumen.Reflections.HardwareRayTracing.Retrace.HitLighting [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.