r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject
VarUnreal Engine Var console variable.
rLumenReflectionsHardwareRayTracingTranslucentRefractionEnableForProject
Description
Whether to use Lumen refraction tracing from surfaces when using harware ray tracing and hit lighting. This will require shader recompilation to compile of translucent card capture Lumen shaders. Increases GPU cost when enabled.
Usage
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

