r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy
VarUnreal Engine Var console variable.
rLumenReflectionsHierarchicalScreenTracesMinimumOccupancy
Description
Minimum number of threads still tracing before aborting the trace. Can be used for scalability to abandon traces that have a disproportionate cost.
Usage
r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

