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r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy

Var

Unreal Engine Var console variable.

rLumenReflectionsHierarchicalScreenTracesMinimumOccupancy

Description

Minimum number of threads still tracing before aborting the trace. Can be used for scalability to abandon traces that have a disproportionate cost.

Usage

r.Lumen.Reflections.HierarchicalScreenTraces.MinimumOccupancy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.