Whether to sample SceneColor on reflection ray hits (both SWRT and HWRT). Useful for hiding areas where Screen Traces gave up when they went behind a foreground object. 0 - Disable. 1 - Enable only when screen space traces are enabled. 2 - Always enable.
Usage
r.Lumen.Reflections.SampleSceneColorAtHit [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.