r.Lumen.Reflections.SampleSceneColorAtHit
VarUnreal Engine Var console variable.
rLumenReflectionsSampleSceneColorAtHit
Description
Whether to sample SceneColor on reflection ray hits (both SWRT and HWRT). Useful for hiding areas where Screen Traces gave up when they went behind a foreground object. 0 - Disable. 1 - Enable only when screen space traces are enabled. 2 - Always enable.
Usage
r.Lumen.Reflections.SampleSceneColorAtHit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

