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r.Lumen.Reflections.SampleSceneColorAtHit

Var

Unreal Engine Var console variable.

rLumenReflectionsSampleSceneColorAtHit

Description

Whether to sample SceneColor on reflection ray hits (both SWRT and HWRT). Useful for hiding areas where Screen Traces gave up when they went behind a foreground object. 0 - Disable. 1 - Enable only when screen space traces are enabled. 2 - Always enable.

Usage

r.Lumen.Reflections.SampleSceneColorAtHit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.