r.Lumen.ReSTIRGather.ShortRangeAO
VarUnreal Engine Var console variable.
rLumenReSTIRGatherShortRangeAO
Description
Whether to compute a short range, full resolution AO to add high frequency occlusion (contact shadows) which ReSTIR GI lacks due to spatial filtering.
Usage
r.Lumen.ReSTIRGather.ShortRangeAO [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

