Skip to main content

r.Lumen.ReSTIRGather.ShortRangeAO

Var

Unreal Engine Var console variable.

rLumenReSTIRGatherShortRangeAO

Description

Whether to compute a short range, full resolution AO to add high frequency occlusion (contact shadows) which ReSTIR GI lacks due to spatial filtering.

Usage

r.Lumen.ReSTIRGather.ShortRangeAO [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.