r.Lumen.ReSTIRGather.SpatialResampling.OcclusionScreenTraceDistance
VarUnreal Engine Var console variable.
rLumenReSTIRGatherSpatialResamplingOcclusionScreenTraceDistance
Description
Length of occlusion screen traces used to validate the neighbor's reservoir hit position before reuse, to reduce leaking. As a fraction of the screen size.
Usage
r.Lumen.ReSTIRGather.SpatialResampling.OcclusionScreenTraceDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

