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r.Lumen.ReSTIRGather.SpatialResampling.OcclusionScreenTraceDistance

Var

Unreal Engine Var console variable.

rLumenReSTIRGatherSpatialResamplingOcclusionScreenTraceDistance

Description

Length of occlusion screen traces used to validate the neighbor's reservoir hit position before reuse, to reduce leaking. As a fraction of the screen size.

Usage

r.Lumen.ReSTIRGather.SpatialResampling.OcclusionScreenTraceDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.