r.Lumen.ReSTIRGather.TemporalResampling.ValidateEveryNFrames
VarUnreal Engine Var console variable.
rLumenReSTIRGatherTemporalResamplingValidateEveryNFrames
Description
Validate temporal reservoirs by re-tracing their rays and comparing hit positions and radiance every N frames. Used to reduce lag in lighting changes, but introduces noise.
Usage
r.Lumen.ReSTIRGather.TemporalResampling.ValidateEveryNFrames [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

