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r.Lumen.ReSTIRGather.TemporalResampling.ValidateEveryNFrames

Var

Unreal Engine Var console variable.

rLumenReSTIRGatherTemporalResamplingValidateEveryNFrames

Description

Validate temporal reservoirs by re-tracing their rays and comparing hit positions and radiance every N frames. Used to reduce lag in lighting changes, but introduces noise.

Usage

r.Lumen.ReSTIRGather.TemporalResampling.ValidateEveryNFrames [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.