r.Lumen.ScreenProbeGather.ExtraAmbientOcclusion
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherExtraAmbientOcclusion
Description
Indirect Occlusion is already included in Lumen's Global Illumination, but Ambient Occlusion can also be calculated cheaply if desired for non-physically based art direction.\n
Usage
r.Lumen.ScreenProbeGather.ExtraAmbientOcclusion [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

