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r.Lumen.ScreenProbeGather.ExtraAmbientOcclusion

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherExtraAmbientOcclusion

Description

Indirect Occlusion is already included in Lumen's Global Illumination, but Ambient Occlusion can also be calculated cheaply if desired for non-physically based art direction.\n

Usage

r.Lumen.ScreenProbeGather.ExtraAmbientOcclusion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.