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r.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistance

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherHardwareRayTracingAvoidSelfIntersectionTraceDistance

Description

Distance to trace with backface culling enabled, useful when the Ray Tracing geometry doesn't match the GBuffer (Nanite Proxy geometry)

Usage

r.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.