r.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistance
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherHardwareRayTracingAvoidSelfIntersectionTraceDistance
Description
Distance to trace with backface culling enabled, useful when the Ray Tracing geometry doesn't match the GBuffer (Nanite Proxy geometry)
Usage
r.Lumen.ScreenProbeGather.HardwareRayTracing.AvoidSelfIntersectionTraceDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

