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r.Lumen.ScreenProbeGather.HardwareRayTracing.SkipFirstTwoSidedHitDistance

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherHardwareRayTracingSkipFirstTwoSidedHitDistance

Description

When the AvoidSelfIntersectionTrace is enabled, the first Two sided material hit within this distance will be skipped. This is useful for avoiding self-intersections with the Nanite fallback mesh on foliage, as AvoidSelfIntersectionTrace doesn't work on two sided materials.

Usage

r.Lumen.ScreenProbeGather.HardwareRayTracing.SkipFirstTwoSidedHitDistance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.