r.Lumen.ScreenProbeGather.HardwareRayTracing.SkipFirstTwoSidedHitDistance
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherHardwareRayTracingSkipFirstTwoSidedHitDistance
Description
When the AvoidSelfIntersectionTrace is enabled, the first Two sided material hit within this distance will be skipped. This is useful for avoiding self-intersections with the Nanite fallback mesh on foliage, as AvoidSelfIntersectionTrace doesn't work on two sided materials.
Usage
r.Lumen.ScreenProbeGather.HardwareRayTracing.SkipFirstTwoSidedHitDistance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

