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r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLighting

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherImportanceSampleIncomingLighting

Description

Whether to Importance Sample incoming lighting to generate probe trace directions. When disabled, only the BRDF will be importance sampled.

Usage

r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLighting [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.