r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLighting
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherImportanceSampleIncomingLighting
Description
Whether to Importance Sample incoming lighting to generate probe trace directions. When disabled, only the BRDF will be importance sampled.
Usage
r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLighting [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

