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r.Lumen.ScreenProbeGather.IntegrationTileClassification

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherIntegrationTileClassification

Description

Whether to use tile classification during diffuse integration. Tile Classification splits compute dispatches by VGPRs for better occupancy, but can introduce errors if implemented incorrectly.

Usage

r.Lumen.ScreenProbeGather.IntegrationTileClassification [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.