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r.Lumen.ScreenProbeGather.MaterialAO

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherMaterialAO

Description

Whether to apply Material Ambient Occlusion or Material Bent Normal to Lumen GI.

Usage

r.Lumen.ScreenProbeGather.MaterialAO [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.