r.Lumen.ScreenProbeGather.MaterialAO
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherMaterialAO
Description
Whether to apply Material Ambient Occlusion or Material Bent Normal to Lumen GI.
Usage
r.Lumen.ScreenProbeGather.MaterialAO [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

