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r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherMaxRoughnessToEvaluateRoughSpecularForFoliage

Description

Maximum roughness value to evaluate rough specular in Screen Probe Gather for foliage pixels, where foliage pixel is a pixel with two sided or subsurface shading model. Lower values reduce GPU cost of integration, but also lose rough specular.

Usage

r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.