r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherMaxRoughnessToEvaluateRoughSpecularForFoliage
Description
Maximum roughness value to evaluate rough specular in Screen Probe Gather for foliage pixels, where foliage pixel is a pixel with two sided or subsurface shading model. Lower values reduce GPU cost of integration, but also lose rough specular.
Usage
r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

