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r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherRadianceCacheClipmapDistributionBase

Description

Base of the Pow() that controls the size of each successive clipmap relative to the first.

Usage

r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.