r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherRadianceCacheClipmapDistributionBase
Description
Base of the Pow() that controls the size of each successive clipmap relative to the first.
Usage
r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

