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r.Lumen.ScreenProbeGather.RadianceCache.SkyVisibility

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherRadianceCacheSkyVisibility

Description

Whether to separate sky from radiance cache using separate sky visibility channel, or bake sky into the probe itself.\n

Usage

r.Lumen.ScreenProbeGather.RadianceCache.SkyVisibility [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.