r.Lumen.ScreenProbeGather.RadianceCache.SkyVisibility
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherRadianceCacheSkyVisibility
Description
Whether to separate sky from radiance cache using separate sky visibility channel, or bake sky into the probe itself.\n
Usage
r.Lumen.ScreenProbeGather.RadianceCache.SkyVisibility [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

