r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherScreenTracesHZBTraversalRelativeDepthThickness
Description
Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold.
Usage
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

