Skip to main content

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherScreenTracesHZBTraversalRelativeDepthThickness

Description

Determines depth thickness of objects hit by HZB tracing, as a relative depth threshold.

Usage

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThickness [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.