r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipUnlitHits
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherScreenTracesHZBTraversalSkipUnlitHits
Description
Whether to allow screen traces to hit unlit shading model. Can be used to work around strong emissives causing noise.
Usage
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipUnlitHits [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

