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r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipUnlitHits

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherScreenTracesHZBTraversalSkipUnlitHits

Description

Whether to allow screen traces to hit unlit shading model. Can be used to work around strong emissives causing noise.

Usage

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipUnlitHits [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.