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r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherScreenTracesHZBTraversal

Description

Whether to use HZB tracing for SSGI instead of fixed step count intersection. HZB tracing is much more accurate, in particular not missing thin features, but is about ~3x slower.

Usage

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.