r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherScreenTracesHZBTraversal
Description
Whether to use HZB tracing for SSGI instead of fixed step count intersection. HZB tracing is much more accurate, in particular not missing thin features, but is about ~3x slower.
Usage
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

