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r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherScreenTracesThicknessScaleWhenNoFallback

Description

Larger scales effectively treat depth buffer surfaces as thicker for screen traces when there is no Distance Field present to resume the occluded ray.

Usage

r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.