r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherScreenTracesThicknessScaleWhenNoFallback
Description
Larger scales effectively treat depth buffer surfaces as thicker for screen traces when there is no Distance Field present to resume the occluded ray.
Usage
r.Lumen.ScreenProbeGather.ScreenTraces.ThicknessScaleWhenNoFallback [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

