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r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOApplyDuringIntegration

Description

Whether Screen Space Bent Normal should be applied during BRDF integration, which has higher quality but is before the temporal filter so causes streaking on moving objects.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.