r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAOApplyDuringIntegration
Description
Whether Screen Space Bent Normal should be applied during BRDF integration, which has higher quality but is before the temporal filter so causes streaking on moving objects.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

