r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAOBentNormal
Description
Whether to use bent normal or just scalar AO. Scalar AO is slightly faster, but bent normal improves specular occlusion.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

