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r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOBentNormal

Description

Whether to use bent normal or just scalar AO. Scalar AO is slightly faster, but bent normal improves specular occlusion.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.