r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength
VarUnreal Engine Var console variable.
rLumenScreenProbeGatherShortRangeAOFoliageOcclusionStrength
Description
Maximum strength of ScreenSpaceBentNormal occlusion on foliage and subsurface pixels. Useful for reducing max occlusion to simulate subsurface scattering.
Usage
r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

