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r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOFoliageOcclusionStrength

Description

Maximum strength of ScreenSpaceBentNormal occlusion on foliage and subsurface pixels. Useful for reducing max occlusion to simulate subsurface scattering.

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.