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r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing

Var

Unreal Engine Var console variable.

rLumenScreenProbeGatherShortRangeAOHardwareRayTracing

Description

0. Screen space tracing for the full resolution Bent Normal (directional occlusion).1. Enable hardware ray tracing of the full resolution Bent Normal (directional occlusion). (Default

Usage

r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.